Commander themes · Dragons

Best Dragon commanders

Dragons are big, flying and expensive — so a Dragon deck is a ramp deck with a payoff. Here are ten commanders that make Dragons cheaper, copy them, find them or cheat them into play, and what each one asks from your deck.

The 10 best Dragons commanders

We started from commanders that players build often for this theme on EDHREC. The order is our own: how well the commander fits the theme, how consistently the deck does its thing, how hard it is to stop, and how it holds up at a four-player table. It is not a popularity ranking, and no win rates are involved.

  • Beginner-friendly A clear plan with few decisions per turn
  • Budget-friendly The commander is inexpensive and the deck works without pricey staples
  • High power Among the strongest versions of the theme
The Ur-Dragon — Magic: The Gathering card
1

The Ur-Dragon

Complexity: MediumHigh power

The Ur-Dragon works before you ever cast it. Its eminence ability makes every other Dragon spell cost {1} less while it sits in the command zone, from turn one. Once it is on the battlefield, attacking Dragons draw you that many cards, and you may put a permanent from your hand onto the battlefield for free. Five colors give the deck every Dragon ever printed, and the deck gets stronger the longer the game goes.

Strengths

  • Cheaper Dragons from the command zone
  • Card draw and free permanents on attack
  • Every Dragon in the game is available

Watch out for

  • A nine-mana commander you rarely cast early
  • Five-color mana bases are expensive and can stumble

Best for: Players who want the definitive Dragon deck and enjoy big turns.

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Miirym, Sentinel Wyrm — Magic: The Gathering card
2

Miirym, Sentinel Wyrm

Complexity: LowBeginner-friendlyBudget-friendly

Whenever another nontoken Dragon enters under your control, Miirym creates a token copy of it that isn’t legendary. Every Dragon is two Dragons, and every “when this enters” ability happens twice — two Treasures, two damage triggers, two of whatever the Dragon does. Ward {2} makes her harder to remove, and Temur colors bring green ramp and red Dragons with strong enter abilities.

Strengths

  • Doubles every Dragon and its enter ability
  • Ward {2}
  • Temur ramp to get there

Watch out for

  • Six mana before the engine starts
  • A board of Dragons is a big loss to a wipe

Best for: Players new to Dragons who want a clear, powerful plan.

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Tiamat — Magic: The Gathering card
3

Tiamat

Complexity: Medium

When you cast Tiamat, you search your library for up to five Dragon cards with different names and put them into your hand. That is a full reload with exactly the Dragons you need: ramp, removal Dragons and finishers. A 7/7 flyer for seven, she rewards recasting — each time she comes back from the command zone, she finds five more. Five colors give the widest choice of targets.

Strengths

  • Five tutored Dragons in one card
  • Recasting her refills your hand
  • Every color’s Dragons available

Watch out for

  • Seven mana, plus the mana to cast what she finds
  • Five-color mana and one of the pricier commanders here

Best for: Players who like choosing their perfect Dragons for each game.

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Ureni of the Unwritten — Magic: The Gathering card
4

Ureni of the Unwritten

Complexity: LowHigh power

Whenever Ureni enters or attacks, you look at the top eight cards and may put a Dragon creature card from among them onto the battlefield. A 7/7 flyer with trample that brings a free Dragon every turn takes over a game quickly. The deck wants as many Dragons as possible so eight cards always find one, and green ramp gets Ureni out early enough to matter.

Strengths

  • A free Dragon on enter and on every attack
  • Big flyer with trample
  • Temur ramp

Watch out for

  • Seven mana
  • Misses if the deck runs too few Dragons

Best for: Players who want a strong, simple Dragon deck.

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Lathliss, Dragon Queen — Magic: The Gathering card
5

Lathliss, Dragon Queen

Complexity: LowBeginner-friendlyBudget-friendly

Whenever another nontoken Dragon enters under your control, Lathliss makes a 5/5 red Dragon token with flying, and {1}{R} gives all your Dragons +1/+0 until end of turn. Every Dragon you cast is two flyers, and the pump makes big attacks lethal. Mono-red keeps the mana simple; Treasures and cost reducers cover the ramp that red lacks. Even a cheap Dragon becomes a strong play next to her.

Strengths

  • A 5/5 flyer for every Dragon
  • A team pump to finish games
  • Mono-red: simple and cheap

Watch out for

  • Mono-red has little card draw
  • Six mana with no protection of her own

Best for: Newcomers and players on a budget.

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Ganax, Astral Hunter — Magic: The Gathering cardAcolyte of Bahamut — Magic: The Gathering card
6

Ganax, Astral Hunter

Background: Acolyte of Bahamut
Complexity: LowBeginner-friendly

Ganax makes a Treasure whenever it or another Dragon enters under your control, and Choose a Background lets Acolyte of Bahamut join it as a second commander. The Acolyte gives your commander creatures “the first Dragon spell you cast each turn costs {2} less” — so while Ganax is on the battlefield, each Dragon is cheaper and leaves a Treasure behind. A Gruul ramp deck with its engine split across two commanders.

Strengths

  • Ramp from two commanders at once
  • Treasures from every Dragon
  • Gruul: simple two-color mana

Watch out for

  • The discount only works while Ganax is on the battlefield
  • Ganax is a 3/4 for five

Best for: Players who want a steady, ramp-heavy Dragon deck.

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Rivaz of the Claw — Magic: The Gathering card
7

Rivaz of the Claw

Complexity: MediumBudget-friendly

Rivaz taps for two mana that can only cast Dragon creature spells, and once each turn you may cast a Dragon creature from your graveyard. Turn three Rivaz means turn four five-drops, and Dragons lost to removal come back. A Dragon cast from the graveyard is exiled when it dies again, so each card gets one second chance. Rakdos adds removal and ways to discard Dragons on purpose.

Strengths

  • Three mana and ramps right away
  • Recasts a Dragon from the graveyard each turn
  • Rakdos removal

Watch out for

  • Recast Dragons are exiled when they die
  • A 3/3 with menace, easy to remove

Best for: Players who like a fast start and graveyard tricks.

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Scion of the Ur-Dragon — Magic: The Gathering card
8

Scion of the Ur-Dragon

Complexity: High

For {2}, Scion of the Ur-Dragon searches your library for a Dragon permanent card, puts it into your graveyard, and becomes a copy of it until end of turn. It can be any Dragon’s attack trigger or ability on demand, and every activation fills the graveyard for reanimation spells. A five-mana, five-color toolbox that rewards knowing your deck well. Most games, the right copy at the right time wins.

Strengths

  • A Dragon tutor every turn
  • Copies the best Dragon for the moment
  • Fills the graveyard for reanimation

Watch out for

  • The copy lasts only until end of turn
  • Mana-hungry, and five colors are hard to cast

Best for: Experienced players who like toolbox decks and combos.

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Atarka, World Render — Magic: The Gathering card
9

Atarka, World Render

Complexity: LowBeginner-friendlyBudget-friendly

Whenever a Dragon you control attacks, it gains double strike until end of turn. That doubles the damage of every Dragon in the air, Atarka’s own 6 power with trample included. Two or three Dragons attacking under Atarka end a game fast. Gruul colors keep the deck simple: ramp, Dragons, and a few ways to keep them alive. Give her haste and she can hit the turn she lands.

Strengths

  • Doubles the damage of every attacking Dragon
  • Flying and trample
  • Gruul: cheap and simple

Watch out for

  • Seven mana, no effect until Dragons attack
  • Four toughness for a seven-drop

Best for: Aggressive players and budget builders.

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Kaalia of the Vast — Magic: The Gathering card
10

Kaalia of the Vast

Complexity: LowHigh powerBudget-friendly

Kaalia is no Dragon herself. Whenever she attacks an opponent, you may put an Angel, Demon or Dragon card from your hand onto the battlefield tapped and attacking. An eight-mana Dragon can arrive on turn five for free. The deck mixes all three types, so it is less a pure Dragon deck than a cheat-big-flyers deck. She is a 2/2 for four, so protecting her is half the game.

Strengths

  • Cheats huge creatures into play for free
  • Three creature types to choose from
  • Flies, so she can attack early

Watch out for

  • A 2/2: dies to almost everything
  • Needs to survive until her attack

Best for: Players who enjoy explosive starts and big threats.

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Dragons commanders compared

All ten at a glance. Complexity and budget are our judgement; see each commander above for the reasons.

#CommanderColorsPlanComplexityBudget-friendlyBuild
1The Ur-DragonCost reduction from the command zone, then card drawMedium—Build
2Miirym, Sentinel WyrmEvery Dragon enters twiceLowYesBuild
3TiamatTutors five Dragons when castMedium—Build
4Ureni of the UnwrittenA free Dragon whenever it enters or attacksLow—Build
5Lathliss, Dragon QueenEvery Dragon brings a 5/5 DragonLowYesBuild
6Ganax, Astral Hunter & Acolyte of BahamutTreasures and cheaper DragonsLow—Build
7Rivaz of the ClawDragon mana and recasting from the graveyardMediumYesBuild
8Scion of the Ur-DragonBecomes any Dragon in the deckHigh—Build
9Atarka, World RenderAttacking Dragons get double strikeLowYesBuild
10Kaalia of the VastPuts Angels, Demons and Dragons into play attackingLowYesBuild

How does a Dragon deck work in Commander?

Dragons cost five, six or seven mana, so a Dragon deck is first of all a ramp deck. It spends the early turns on mana and the later turns casting a Dragon every turn, each one triggering the next. The commander usually makes that cheaper (The Ur-Dragon, Ganax), doubles the payoff (Miirym, Lathliss) or skips the cost entirely (Kaalia, Ureni).

How a Dragon deck wins

  • Flying damage. Several big flyers end a game in two or three attacks; Atarka’s double strike does it in one.
  • Enter triggers. Scourge of Valkas and Dragon Tempest deal damage whenever a Dragon enters — doubled by Miirym.

The card types a Dragon deck needs

  • Ramp: 12 or more sources, more than an average deck. Treasures, mana rocks and land ramp all count.
  • Cost reducers like Dragonlord’s Servant and Urza’s Incubator.
  • Card draw that rewards big creatures, such as Garruk’s Uprising or Elemental Bond.
  • Cheap interaction: the early turns need removal that doesn’t cost the whole turn.

Strengths and weaknesses

Few decks match a Dragon deck once it is running: big flyers, every one with an ability. The risk is the start. A hand without ramp does nothing for four turns, and a board wipe costs a lot of expensive cards. Keep the curve in mind — a Dragon deck still needs things to do on turns two and three.

Common mistakes

  • Too many Dragons, too little ramp. 25 to 30 Dragons are plenty; the rest is ramp, draw and removal.
  • Only seven-drops. A few cheaper Dragons keep the curve playable.
  • Greedy mana bases. In five colors, tapped lands and missing colors cost more games than a weak Dragon.

Who enjoys Dragons?

Players who like big creatures, big turns and a deck that feels powerful once it gets going. Dragons are also a popular first typal deck, because the plan is easy to understand.

Key cards and synergies for Dragons

Cards that show up in many Dragons decks, by the job they do. Which ones fit depends on your commander’s colors.

Cost reducers and ramp

Dragons are expensive; these make them cheaper.

Payoffs

Reward each Dragon that enters or hits.

Card draw

Big creatures should replace themselves.

  • Garruk's Uprising — Draws a card for every creature with power 4 or more, and gives trample.
  • Elemental Bond — Draws a card for every creature with power 3 or more.

Best budget Dragons commanders

A budget Dragon deck is possible, but the Dragons themselves cost more than average. These three commanders are cheap and keep the rest of the deck cheap, too.

Lathliss, Dragon Queen

Lathliss, Dragon Queen

Mono-red: no expensive dual lands, and every Dragon doubles itself with a token.

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Atarka, World Render

Atarka, World Render

Two colors, and double strike makes even inexpensive Dragons hit hard.

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Rivaz of the Claw

Rivaz of the Claw

Ramp and recursion in one cheap commander, so the deck needs fewer extra ramp cards.

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Prices change daily, so this page names none. Commandarium shows today’s price for every card in a deck, and counts what you already own.

Questions about Dragons commanders

What is the best Dragon commander?

The Ur-Dragon is the classic and strongest pick, because its cost reduction works from the command zone. Miirym and Ureni are simpler and very strong; Lathliss and Atarka are the best on a budget.

How many Dragons should a Dragon deck run?

Around 25 to 30. Many more leaves too little room for the ramp, card draw and removal a deck of five- and six-drops needs.

How much ramp does a Dragon deck need?

More than most decks — 12 to 15 ramp sources is common, plus cost reducers. Commandarium counts the ramp in a deck and shows it next to the target for its strategy.

Are Dragon decks good in Commander?

Yes, once they get going: a Dragon every turn overwhelms most boards. They are slower to start, so cheap interaction and enough ramp decide how good the deck is.

Can you build a budget Dragon deck?

Yes, with a mono-red or two-color commander such as Lathliss, Atarka or Rivaz. Commandarium builds from the Dragons you already own and shows what the missing ones cost today.

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