Commander themes · Tokens

Best token commanders

Token decks win by going wide: more creatures than the table can block, then an anthem or one big pump. Here are ten commanders that make tokens, multiply them or turn them into cards, mana and damage.

The 10 best Tokens commanders

We started from commanders that players build often for this theme on EDHREC. The order is our own: how well the commander fits the theme, how consistently the deck does its thing, how hard it is to stop, and how it holds up at a four-player table. It is not a popularity ranking, and no win rates are involved.

  • Beginner-friendly A clear plan with few decisions per turn
  • Budget-friendly The commander is inexpensive and the deck works without pricey staples
  • High power Among the strongest versions of the theme
Chatterfang, Squirrel General — Magic: The Gathering card
1

Chatterfang, Squirrel General

Complexity: MediumHigh power

Chatterfang adds a 1/1 Squirrel for every token you create — creature tokens, Treasures, Food and Clues alike. Every token maker in the deck makes twice as many bodies, and the Squirrels pay for his ability: {B} and sacrifice X Squirrels gives a creature +X/-X, which kills most blockers. Three mana, so the doubling starts early. Golgari colors. Few commanders make a token deck this much stronger.

Strengths

  • Doubles every token maker
  • Built-in removal from spare Squirrels
  • Three mana

Watch out for

  • Needs other token makers
  • Pricier than most three-mana commanders

Best for: Players who want the strongest token engine.

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Krenko, Mob Boss — Magic: The Gathering card
2

Krenko, Mob Boss

Complexity: LowBeginner-friendlyBudget-friendlyHigh power

Krenko taps to create a 1/1 Goblin for each Goblin you control — himself included. One activation makes one, the next two, then four, eight, sixteen. Give him haste with Lightning Greaves and he starts the turn he arrives; untap effects let him go twice. Goblin lords and a single pump spell turn the horde into a win. Mono-red, four mana, and very direct.

Strengths

  • Exponential growth every turn
  • Mono-red and cheap
  • Haste or untap effects speed him up

Watch out for

  • Dies to removal and the count starts over
  • Summoning sick without haste

Best for: Newcomers and players who like big numbers.

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Marneus Calgar — Magic: The Gathering card
3

Marneus Calgar

Complexity: MediumHigh power

Whenever one or more tokens enter under your control, Marneus draws a card — any token, from Soldiers to Treasures. Every token maker becomes a draw spell. With {6} he makes two 2/2 Astartes Warriors himself, which also draws. A 3/5 with double strike that blocks well, he gives Esper token decks the card draw they normally lack. Instant-speed token makers draw on opponents’ turns, too.

Strengths

  • Card draw from every batch of tokens
  • A built-in mana sink
  • Double strike and five toughness

Watch out for

  • Five mana in three colors
  • Tokens entering together draw only one card

Best for: Players who like card advantage and control.

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Edgar Markov — Magic: The Gathering card
4

Edgar Markov

Complexity: LowBeginner-friendly

Edgar’s eminence works before you cast him: whenever you cast another Vampire spell, you create a 1/1 Vampire token, from the command zone or the battlefield. Every Vampire is two bodies from turn two on. When Edgar attacks, each Vampire gets a +1/+1 counter, tokens included, so the board grows permanently. Mardu colors, first strike and haste. The deck needs nothing but Vampires to make its tokens.

Strengths

  • Tokens before he is even cast
  • Permanent counters on every attack
  • First strike and haste

Watch out for

  • Only Vampire spells make tokens
  • One of the most expensive commanders in the format

Best for: Players who want an aggressive, consistent token deck.

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Baylen, the Haymaker — Magic: The Gathering card
5

Baylen, the Haymaker

Complexity: MediumBudget-friendly

Baylen turns tokens into resources. Tap two untapped tokens for one mana of any color, three to draw a card, four to put three +1/+1 counters on Baylen and give it trample. Any token counts — Treasures and Food as well as creatures — and tapping tokens for a cost works even when they are new. Naya colors, three mana.

Strengths

  • Every token is mana or a card
  • Works with any kind of token
  • Three mana

Watch out for

  • Tapped tokens can’t attack or block
  • Needs a steady supply of tokens

Best for: Players who like engines with many choices.

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Caesar, Legion's Emperor — Magic: The Gathering card
6

Caesar, Legion's Emperor

Complexity: Medium

Whenever you attack, Caesar lets you sacrifice another creature — usually a token — and choose two: two 1/1 Soldiers with haste that enter tapped and attacking, draw a card and lose 1 life, or damage to an opponent equal to the number of creature tokens you control. With a wide board the damage mode alone is a threat. Mardu colors.

Strengths

  • More tokens than it sacrifices
  • Damage that scales with your board
  • Card draw when you need it

Watch out for

  • Only triggers on your attacks
  • Needs a creature to sacrifice first

Best for: Aggressive players who like choices.

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Zurgo Stormrender — Magic: The Gathering card
7

Zurgo Stormrender

Complexity: LowBeginner-friendlyBudget-friendly

Zurgo makes a 1/1 Warrior token each time he attacks, and whenever a creature token you control leaves the battlefield, you draw a card if it was attacking — otherwise each opponent loses 1 life. Token decks lose tokens all the time, in combat and to wipes; Zurgo turns every loss into a card or a drain. Mardu colors, three mana.

Strengths

  • Turns lost tokens into value
  • Makes an attacker on every attack
  • Three mana

Watch out for

  • Only creature tokens count
  • Mardu mana in three colors

Best for: Newcomers who want a forgiving token deck.

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Lathril, Blade of the Elves — Magic: The Gathering card
8

Lathril, Blade of the Elves

Complexity: LowBeginner-friendlyBudget-friendly

Whenever Lathril deals combat damage to a player, you create that many 1/1 Elf Warrior tokens. Pump her or give her evasion and each hit makes a crowd. Those tokens are Elves, so they count for her finisher: tap Lathril and ten untapped Elves and each opponent loses 10 life. A token deck with a built-in way to win. Golgari colors.

Strengths

  • Tokens that grow with her power
  • A finisher in the command zone
  • Golgari and inexpensive

Watch out for

  • Must connect in combat to make tokens
  • A 2/3 for four

Best for: Players who want tokens with a clear finish.

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Arabella, Abandoned Doll — Magic: The Gathering card
9

Arabella, Abandoned Doll

Complexity: LowBeginner-friendlyBudget-friendly

Whenever Arabella attacks, she deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less. 1/1 tokens are exactly what she wants: ten of them mean 10 damage to every opponent per attack, without them attacking at all. Two mana in Boros colors. Avoid anthems that push tokens above 2 power.

Strengths

  • Damage to every opponent without attacking with the tokens
  • Two mana
  • Lifegain on every attack

Watch out for

  • Anthems that raise power above 2 turn her off
  • A 1/3 that must survive her attack

Best for: Players on a budget who like a fast plan.

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Frodo, Adventurous Hobbit — Magic: The Gathering cardSam, Loyal Attendant — Magic: The Gathering card
10

Frodo, Adventurous Hobbit

Partner: Sam, Loyal Attendant
Complexity: MediumBudget-friendly

Frodo and Sam are partners with each other, and Sam can fetch Frodo from your library when he enters. Sam creates a Food at the beginning of combat on your turn and makes Food abilities cost {1} less. Gaining 3 life from a Food before combat lets Frodo’s attack tempt you with the Ring, and later draw cards. A token deck built on Food and lifegain in Abzan colors.

Strengths

  • A Food token every turn
  • Two commanders, one finds the other
  • Lifegain feeds card draw

Watch out for

  • Small bodies with little pressure
  • Needs setup before the card draw starts

Best for: Players who like a gentle, value-based deck.

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Tokens commanders compared

All ten at a glance. Complexity and budget are our judgement; see each commander above for the reasons.

#CommanderColorsPlanComplexityBudget-friendlyBuild
1Chatterfang, Squirrel GeneralEvery token comes with a SquirrelMedium—Build
2Krenko, Mob BossGoblins that double every turnLowYesBuild
3Marneus CalgarDraw a card whenever tokens enterMedium—Build
4Edgar MarkovVampire tokens from the command zoneLow—Build
5Baylen, the HaymakerTokens become mana, cards and countersMediumYesBuild
6Caesar, Legion's EmperorAttacks that make more attackersMedium—Build
7Zurgo StormrenderEvery token leaving draws or drainsLowYesBuild
8Lathril, Blade of the ElvesElf tokens from combat damageLowYesBuild
9Arabella, Abandoned DollSmall creatures drain on attackLowYesBuild
10Frodo, Adventurous Hobbit & Sam, Loyal AttendantFood every turn, lifegain and card drawMediumYesBuild

How does a token deck work in Commander?

A token deck creates many creatures that aren’t cards — 1/1 Soldiers, Goblins, Squirrels — and wins by having more of them than the table can handle. Each token maker is several creatures for one card, so the deck builds a board quickly. Tokens stop existing when they leave the battlefield, which is why the deck plays around board wipes.

How a token deck wins

  • Anthems and a big attack. Intangible Virtue and Cathars’ Crusade make tokens bigger; Craterhoof Behemoth ends the game.
  • Damage without combat. Impact Tremors and Arabella deal damage from tokens entering or existing.
  • Value. Marneus Calgar and Baylen turn tokens into cards and mana until the deck outgrinds the table.

The card types a token deck needs

  • Token makers: repeatable ones are best — Bitterblossom, Tendershoot Dryad, Secure the Wastes.
  • Doublers: Anointed Procession, Parallel Lives, Doubling Season, Mondrak.
  • Anthems that make 1/1s matter.
  • Card draw: Skullclamp and token-based draw keep the deck going.

Strengths and weaknesses

Token decks are fast and hard to stop with single-target removal. Their weakness is the board wipe: one sweeper clears everything. Good token decks keep a token maker in hand, play enchantments that keep making tokens, or turn their tokens into value before a wipe arrives.

Common mistakes

  • No finisher. Twenty 1/1s don’t get through a wall of blockers without an anthem or a pump.
  • Everything on the board at once. Keep something back for the turn after a wipe.
  • Too few repeatable makers. One-shot spells run out; enchantments and creatures that make tokens every turn don’t.

Who enjoys tokens?

Players who like wide boards, big attacks and doubling effects. Token decks are easy to learn and fun to build on a budget.

Key cards and synergies for Tokens

Cards that show up in many Tokens decks, by the job they do. Which ones fit depends on your commander’s colors.

Token doublers

Twice the tokens from every maker.

Token makers

Repeatable makers outlast one-shot spells.

Anthems and payoffs

Make the tokens matter.

Best budget Tokens commanders

Tokens are one of the best strategies on a budget: token makers and anthems come in many cheap versions, and these three commanders don’t need the expensive doublers.

Krenko, Mob Boss

Krenko, Mob Boss

Mono-red, and the commander makes the tokens himself — the deck needs Goblins, not doublers.

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Arabella, Abandoned Doll

Arabella, Abandoned Doll

Any cheap 1/1 maker works, and she deals the damage.

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Baylen, the Haymaker

Baylen, the Haymaker

Turns cheap tokens like Treasures and Food into mana and cards.

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Prices change daily, so this page names none. Commandarium shows today’s price for every card in a deck, and counts what you already own.

Questions about Tokens commanders

What is the best token commander?

Chatterfang for the strongest engine, because he doubles every token maker. Krenko is the most explosive and simplest, and Marneus Calgar the best at turning tokens into cards.

How do token decks deal with board wipes?

By keeping a token maker in hand, by playing enchantments that make tokens every turn, and by cashing tokens in first — with sacrifice outlets, Skullclamp or commanders like Zurgo and Baylen.

Do Treasures and Food count as tokens?

Yes. They are artifact tokens, so Chatterfang adds Squirrels for them, Marneus Calgar draws for them, and Baylen can tap them. Anthems only affect creature tokens.

How many token makers does a token deck need?

Around 15 to 20, with as many repeatable makers as possible, plus a few anthems and finishers. Commandarium reads your commander’s theme and fills the deck accordingly.

Can you build a budget token deck?

Yes. Krenko, Arabella and Baylen work with inexpensive token makers. Commandarium builds from your collection first and lists what the missing cards cost.